Tag: metal gear

  • mgs3 and photorealisming the painterly game

    mgs3 and photorealisming the painterly game

    The recent Metal Gear Solid 3 remake uses a lot of Quixel Megascans (a mostly-free library of ultra-high-fidelity photogrammetry), which I don’t think matters at all in itself, but it’s funny that the bit of wood Snake bites down on when he splints his elbow is 100% identical to a plank you roll over all…