Tag: old work
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old cancelled project: spacething
A million years ago, in 2014, I was working on a game called Spacething about renovating a sentient spaceship. It contained some of my first experiments with procedural generation and really gameplay code at all – you’d walk around and talk to the ship and say things like “make a new room here” or “pull…
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old cancelled project: magenta sunset
Like twelve years ago I was working on a first-person adventure game of some sort, initially on UE3 and then 4, where you’d drive a car. I had an admittedly vaguer-than-it-should-have-been pitch that I tried to get funding with, and that failed, so I canned it, but it resulted in a trailer (below) that I…
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here’s some pretty pictures from a game i had to cancel amid circumstances beyond my control
map by Suzanne Will and I
