Tag: sleight of hand

  • “interest sources”, contextual interactions for NPCs in Sleight of Hand

    “interest sources”, contextual interactions for NPCs in Sleight of Hand

    I’ve worked with a few “target-based” contextual interaction systems for NPCs on different projects, they’re one of my favourite things to make, and lately I’ve been making one for Sleight of Hand, a stealth game I’m working on at RiffRaff, deets of which I shall here now divulge. Everyone calls these objects something different: at…

  • tech art thing: mist-dispelling lights

    tech art thing: mist-dispelling lights

    A while ago I made a cool effect for Sleight of Hand, where (since you hide in clouds of smoke sometimes in this magic-themed game), we were experimenting with a type of lantern that guards could carry around and it would dispel any smoke or fog around the light. The fog is all volumetric, so…