Tag: sleight of hand

  • I/O systems for level scripting

    I/O systems for level scripting

    This week I built a Source Engine style input/output (I/O) system for level scripting in Sleight of Hand, and if you don’t know what that is or means, you have that in common with most game developers. It’s an astonishingly useful thing to have on any game with level scripting (it’s how Valve’s games do…

  • contextual animation stuff in Sleight of Hand

    contextual animation stuff in Sleight of Hand

    I’ve been working for the last week or two on a system to streamline contextual or scripted animation stuff in Sleight of Hand, a stealth game with a lot of systemic interaction aspirations. I built an interest source system a while back for coordinated investigations and dynamic behaviours, and while some of those interactions have…

  • “interest sources”, contextual interactions for NPCs in Sleight of Hand

    “interest sources”, contextual interactions for NPCs in Sleight of Hand

    I’ve worked with a few “target-based” contextual interaction systems for NPCs on different projects, they’re one of my favourite things to make, and lately I’ve been making one for Sleight of Hand, a stealth game I’m working on at RiffRaff, deets of which I shall here now divulge. Everyone calls these objects something different: at…

  • tech art thing: mist-dispelling lights

    tech art thing: mist-dispelling lights

    A while ago I made a cool effect for Sleight of Hand, where (since you hide in clouds of smoke sometimes in this magic-themed game), we were experimenting with a type of lantern that guards could carry around and it would dispel any smoke or fog around the light. The fog is all volumetric, so…

  • “sleight of hand” is a video game i’ve been working on

    “sleight of hand” is a video game i’ve been working on

    At the moment I’m a Senior Technical Designer at RiffRaff Games, working on a stealth game about a witch. We demoed some new stuff at Day of the Devs the other week. You should check it out, probably!