Tag: tools

  • being a level design tooling squeaky wheel: through the ages

    being a level design tooling squeaky wheel: through the ages

    It’s now been over 10 years since I started getting a reputation for bitching and moaning about the state of Level Design Tools, starting with my first talk-into-mic youtube video, Level Editing In UE4 Needs To Catch Up To Quake 1, and then a bit later the wider-ranging sequel Ruminations Upon The Insidious Ubiquity Of…

  • JoeIO: a level scripting i/o system by me

    JoeIO: a level scripting i/o system by me

    The level scripting system I described building in a previous blog post is now available to buy, and it’s called JoeIO, so you can use it in your games. It’s for letting level designers go nuts with level scripting mostly without having to go through programmers or write code themselves. The other blog post kind…

  • a quest tool i made once

    a quest tool i made once

    Some years ago I did a quest scripting tool for an ill-fated open-world game I was contracting on. It was ages ago now, the project’s concluded, and nothing here identifies any of it, so I’m sure nobody’ll mind if I talk about my approach a bit here. My number one concern when creating tools for…