animating while not an animator

One of the things I’m not is an animator, but every few years I give it a crack, and recently I gave it a crack inside Unreal, which now has really good rigging and animating tools. I made a complete Max Payne dive – sideways, front and back, all blending together just like in the original game, in a few hours’ work spread across a couple of days. Pretty pleased with it.


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