Tag: ask
-
ask: level design tools besides scythe
Honestly, not really. Trenchbroom is a good level design tool, but it’s for BSP based engines where the “turn it into mesh” step is a compile to .bsp, so that’s not very generally applicable. If we’re talking level design tools that output mesh you could use anywhere, there’s basically two: Scythe and Source 2’s Hammer,…
-
ask: cool engineers
A good question, since I am forever bitching and moaning about engineers. Not many, is the answer – although for most of my career I have been on the technical side as well, so some of that moaning is about stuff I’ve seen being done to other designers and tried to thwart, and been thwarted…
-
ask: godot vs doom 3
An interesting question… there’s a lot I don’t purport to know about both engines (especially Godot), so I don’t want to weigh in too hard, but I will throw out some observations:
-
ask: retro graphics
This is presumably in reference to this post: And I was, yeah! Back in like, 2014-2016 I was making a pretty cool stealth game that I wound up having to cancel for funding-related reasons beyond my control. Initially it was using pixelated low-res photosourced textures, and then later I swapped to another style, befores and…
-
ask: steam deck verification
So the short answer is I don’t think I even faced the hurdle you’re talking about. What happened for me is that as soon as Steam Deck Compatibility became a thing, this button materialised on my Steamworks App Admin screen: I recently found out this doesn’t happen for everyone.
-

ask: player physics in influx redux
The physics is definitely totally different here, and that’s on purpose. Here is a post about why!
-
ask: abstractions
It’s pretty situational I guess, but I usually enjoy things less the more abstracted or board-game-rulesy they are, especially in a real-time context. But the less that stuff is exposed for what it is, the less I mind it – I probably don’t mind having a 10% chance of headshotting a guy, but I do…
-
ask: porting games to the switch
A lot of people say the CPU, but for me it’s usually been the GPU and the limited memory. The Switch is effectively a 7 year old mid-range android phone, and it’s very difficult to get to 30fps (forget 60, for most things) without making your game look real bad. This is a big issue…
-
ask: should tim sweeney open-source UE1
absolutely. i gather the reason this doesn’t happen (at least for 1) is a valve-style “it would require a fair bit of work nobody ever feels like doing”. but it would fucking rule i feel like it’s not acknowledged enough that unreal engine 4/5 is in the weird position of being the only commercially available…
-
ask: why do i think max payne 3 has bad graphics
Well, it’s not interestingly art directed, for one thing; look how ugly it is just artistically. I think it would look bad in any era of tech. But! I also think it’s the worst of the late-pre-pbr-era of “We are very much trying to do a Photo Realistic Style, but fundamentally Can’t”. They don’t trust…
-
ask: dishonored thoughts
Dishonored rules, obviously. Here are some selected thoughts I have had about Dishonored.
-
ask: level design tools
i have many such opinions but i’ve spent so much time expressing them over the years that i’ve somewhat burned out on it. being extremely correct is not in itself very satisfying


