I am once again aimlessly enjoying the Unreal level design tool Scythe, which I get to test early builds of. Here’s 40 minutes or so’s messing around today using Half-Life: Alyx textures. It’s really a lot of fun.



welcome to my internet blog on the internet
australian video game developer. worked on many games. usually credited as something like “systems designer” or “technical designer”. right now, “senior technical designer” at riffraff games. also i make tools and tutorials and resources and stuff. expert in the use of the unreal engine.
I am once again aimlessly enjoying the Unreal level design tool Scythe, which I get to test early builds of. Here’s 40 minutes or so’s messing around today using Half-Life: Alyx textures. It’s really a lot of fun.
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